
The other kiosks on the main level weren’t available in this Closed Beta outside a screen that showed which player in our server was performing the best. The other one was the Hub Goods Shop, where I could buy clothes and other gear to customize my character further with the currency I accrued while playing. At one, I could register and view tournaments and Street Fighter 6 events, although none were available for me during this Closed Beta. Its stark blue colors, a plethora of screens, and many gameplay cabinets make it feel like the high-tech arcade Capcom wants it to be.Īs soon as I entered, I could walk around, emote, and perform classic Street Fighter moves the Hadoken with button presses. Still, for Capcom’s first attempt at one, the Battle Hub is full of personality and things to do. Multiplayer hubs as a replacement for simple menus aren’t a new concept for fighting games (Bandai Namco games like Dragon Ball FighterZ have done this for a while). After creating a blue-haired and face-tattooed fighter, I was thrust into the Battle Hub’s futuristic arcade. I didn’t spend too much time with these options, but they seemed quite in-depth for those who enjoy a detailed character creator.

The Battle Hub is one of three options players can choose right from the main menu of Street Fighter 6, and when selected, it tasks players with creating a character avatar that will represent them.
